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Texture.h
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Definition Graphics.h:57
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:17
void draw(Graphics *gfx, const glm::mat4 &matrix) const override
Draws the object with the specified transformation matrix.
Definition Texture.cpp:17
void drawOcclusion(Graphics *gfx, const glm::mat4 &matrix) const override
Black silhouette using texture alpha (volumetric occlusion map).
Definition Texture.cpp:21
Texture()
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6
Sampler state for a Texture (filter, wrap, mip LOD, anisotropy). Defaults match historical engine beh...
Definition TextureSampler.h:27