命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::ui_editing |
函数 | |
| EditorValue | eve::ui_editing::themeTokensValue (const ui::Theme &theme) |
| Theme tokens value. | |
| Result< ui::Theme > | eve::ui_editing::parseThemeTokens (const EditorValue &value) |
| Parse theme tokens. | |
| Result< void > | eve::ui_editing::assignThemeToken (ui::Theme &theme, const PropertyPath &path, const EditorValue &value) |
| Assign theme token. | |
| EditorValue | eve::ui_editing::readThemeToken (const ui::Theme &theme, const PropertyPath &path) |
| Reads theme token. | |
| PropertySchema | eve::ui_editing::themeTokenSchema () |
| Theme token schema. | |
| std::vector< EditorDiagnostic > | eve::ui_editing::validateThemeTokens (const ui::Theme &theme) |
| Validate theme tokens. | |
| ui::Theme | eve::ui_editing::themeFromPreset (UiThemeBasePreset preset) |
| Theme from preset. | |
| std::string | eve::ui_editing::presetName (UiThemeBasePreset preset) |
| Preset name. | |
| Result< UiThemeBasePreset > | eve::ui_editing::parsePreset (const std::string &name) |
| Parse preset. | |
变量说明
◆ category
| const char* category |
在文件 UiThemeTokens.cpp 第 25 行定义.
被这些函数引用 eve::scene::PcgBuildConfig::addHistory(), eve::ui::buildPropertyView(), eve::housegen::HouseComponentLibrary::byCategory(), eve::scene::exposePcgBuildConfigBindings(), eve::procgen::RecipeDescriptor::getCategory(), eve::scene::PcgBuildConfig::getHistoryCategory(), eve::housegen::HouseComponentLibrary::hasCompletePack(), eve::economy::Economy::registerResourceType(), eve::procgen::removeTerrainTerraces() , 以及 eve::fluids::VolumeFluid::setActorFilterCategory().
◆ maximum
| float maximum |
在文件 UiThemeTokens.cpp 第 24 行定义.
◆ member
| float ui::ThemeLayout::* member |
在文件 UiThemeTokens.cpp 第 17 行定义.
被这些函数引用 eve::asset_import::gltf::accessorAt(), eve::rpg::Party::addMember(), eve::ui::DatabasePanel::build(), eve::ui::Inspector::build(), eve::rpg::Party::checkpointJson(), eve::rpg::Party::contains(), eve::rpg::EncounterCatalogue::createMemberActor(), eve::procgen::TerrainWaterField::exportChannel(), eve::exposeReflection(), eve::rpg::Party::findMemberActor(), eve::dialogue::PaymentSpec::fromValue(), eve::tags::GameplayTagRegistry::fromValue(), eve::rpg::Party::hasStaleMembers(), eve::map::hasSupportedVersion(), eve::scene::hasSupportedVersion(), eve::asset_graphics::EvpackVegetationSceneLoader::load(), eve::rts::RTSContentLoader::load(), eve::building::BuildingGarrisonContainerAdapter::prepare(), eve::asset_import::prepareGltfImport(), eve::asset_import::prepareUnrealM4Import(), eve::editor::DiskAtomicDocumentStore::read(), eve::scene::readBounds(), eve::editor::AutosaveService::readDraft(), eve::scene::readFloat(), eve::map::readI64(), eve::map::readString(), eve::scene::readString(), eve::property_access::ReflectedPropertyModel::rebuildSchema(), eve::Runtime::reflectInstance(), eve::rpg::Party::removeMember(), eve::rpg::EncounterCatalogue::replaceFromJsonStrict(), eve::asset_import::gltf::resolveBuffers(), eve::building::PlacementSystem::restoreEdgeCurveGroupExact(), eve::graphics::GraphicsArtifactProvider::restoreState(), eve::map::MapArtifactProvider::restoreState(), eve::physics::PhysicsArtifactProvider::restoreState(), eve::scene::SceneArtifactProvider::restoreState(), eve::graphics::restoreVegetationDetails(), eve::agent::run(), eve::dev::lsp::WorkspaceIndex::semanticTokens(), eve::building::BuildingGarrisonContainerAdapter::snapshot(), eve::rts::SupplyConvoySystem::step(), eve::rts::TacticsSystem::step(), eve::ui::DatabasePanel::sync(), eve::building::BuildingGarrisonContainerAdapter::validateInsert() , 以及 eve::map::validateMapObjects().
◆ minimum
| float minimum |
在文件 UiThemeTokens.cpp 第 23 行定义.
◆ path
| const char* path |
在文件 UiThemeTokens.cpp 第 16 行定义.