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#include "asset/import/UnitySourceInternal.h"#include <zlib.h>#include <array>#include <limits>#include <set>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| Result< UnitySourceFiles > | eve::asset_import::readUnityPackage (std::span< const std::uint8_t > bytes, const AssetImportLimits &limits={}) |
| Decode a gzip/tar .unitypackage into project-relative source bytes without extraction. | |
变量说明
◆ members
| std::map<std::string, std::span<const std::uint8_t> > members |
在文件 UnityPackage.cpp 第 81 行定义.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::applyDomainOperation(), eve::Runtime::reflectInstance(), eve::rpg::EncounterCatalogue::replaceFromJsonStrict(), eve::building::PlacementSystem::restoreEdgeCurveGroupExact(), eve::building_editing::BuildingPlacementTarget::snapshotValue(), eve::rts::SupplyConvoySystem::step() , 以及 eve::rts::TacticsSystem::step().