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VegetationDetails.cpp 文件参考
#include "graphics/VegetationDetails.h"
#include <algorithm>
#include <cmath>
#include <initializer_list>
#include <stdexcept>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

Result< VegetationDetailRuntime > eve::graphics::configureVegetationDetails (const PbrSurface &baseSurface, const VegetationMotion &baseMotion, const VegetationDetailSettings &settings)
 Validate and project TVE Global Details into native PBR and motion snapshots.
 
Result< Value > eve::graphics::snapshotVegetationDetails (const VegetationDetailSettings &settings)
 Encode one owning Global Details document using eve.graphics.vegetation-details/1.
 
Result< VegetationDetailSettings > eve::graphics::restoreVegetationDetails (const Value &document)
 Decode one exact Global Details document transactionally.