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VegetationDetails.h 文件参考

浏览源代码.

类

struct  eve::graphics::VegetationDetailSettings
 TVE Global Details values, independent of scene components and global shader state. 更多...
 
struct  eve::graphics::VegetationDetailRuntime
 Detached render values produced from one validated Global Details publication. PBR texture pointers remain borrowed with the same lifetime as the input surface. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

Result< VegetationDetailRuntime > eve::graphics::configureVegetationDetails (const PbrSurface &baseSurface, const VegetationMotion &baseMotion, const VegetationDetailSettings &settings)
 Validate and project TVE Global Details into native PBR and motion snapshots.
 
Result< Value > eve::graphics::snapshotVegetationDetails (const VegetationDetailSettings &settings)
 Encode one owning Global Details document using eve.graphics.vegetation-details/1.
 
Result< VegetationDetailSettings > eve::graphics::restoreVegetationDetails (const Value &document)
 Decode one exact Global Details document transactionally.