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#include "common/Export.h"#include "common/Result.h"#include "common/Value.h"#include "graphics/PbrSurface.h"#include "graphics/VegetationMotion.h"类 | |
| struct | eve::graphics::VegetationDetailSettings |
| TVE Global Details values, independent of scene components and global shader state. 更多... | |
| struct | eve::graphics::VegetationDetailRuntime |
| Detached render values produced from one validated Global Details publication. PBR texture pointers remain borrowed with the same lifetime as the input surface. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| Result< VegetationDetailRuntime > | eve::graphics::configureVegetationDetails (const PbrSurface &baseSurface, const VegetationMotion &baseMotion, const VegetationDetailSettings &settings) |
| Validate and project TVE Global Details into native PBR and motion snapshots. | |
| Result< Value > | eve::graphics::snapshotVegetationDetails (const VegetationDetailSettings &settings) |
Encode one owning Global Details document using eve.graphics.vegetation-details/1. | |
| Result< VegetationDetailSettings > | eve::graphics::restoreVegetationDetails (const Value &document) |
| Decode one exact Global Details document transactionally. | |