载入中...
搜索中...
未找到
VegetationNormal.h
浏览该文件的文档.
1#pragma once
2#include <glm/vec3.hpp>
3#include <glm/vec4.hpp>
4#include "common/Result.h"
5
6namespace eve::graphics {
16
30 float strength);
31} // namespace eve::graphics
#define EVENGINE_API_BACKENDS
Definition Export.h:108
std::string encoding
Move-only, checked operation results for the common layer.
Move-only operation result carrying either a value or Status.
Definition Result.h:155
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Result< glm::vec3 > decodeVegetationNormal(glm::vec4 sample, VegetationNormalEncoding encoding, float strength)
Evaluate TVE 12.6 primary/detail tangent normal reconstruction.
VegetationNormalEncoding
Channel layout of an already filtered, linear vegetation normal sample.
@ RedGreen
ASTC normal encoding: source red and green.
@ AlphaGreen
UNITY_NO_DXT5nm source branch: alpha and green.
@ RedAlphaGreen
Default Unity encoding: red times alpha, then green.