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命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| EVENGINE_API_PLATFORM Result< VegetationConversionResult > | eve::asset_import::executeVegetationConversion (VegetationConversionCandidate source, const std::vector< VegetationPresetCommand > &commands, std::optional< asset::CanonicalMeshData > mesh, const std::map< std::string, VegetationPresetImage > &textures, float variationSeed=1.f, const std::optional< std::array< float, 16 > > &sourceToWorld={}, const std::optional< std::array< float, 9 > > &sourceDirectionToWorld={}) |
| Apply commands and execute all available mesh and texture outputs as one transaction. | |
| EVENGINE_API_PLATFORM Result< VegetationConversionResult > | eve::asset_import::executeUnityVegetationConversion (const UnityVegetationConversionRequest &request) |
| Decode a Unity Material, evaluate one TVE preset graph, and execute every output atomically. | |