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VegetationPresetSource.cpp 文件参考
#include "asset/import/VegetationPreset.h"
#include <cctype>
#include <cmath>
#include <new>
#include <regex>
#include <sstream>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset_import
 

函数

EVENGINE_API_PLATFORM Result< VegetationConversionCandidate > eve::asset_import::decodeUnityVegetationConversionCandidate (std::span< const std::uint8_t > yaml, std::string sourcePath, std::uint64_t maximumBytes=16ull *1024ull *1024ull)
 Decode Unity text Material saved properties into an owning vegetation conversion baseline.
 
EVENGINE_API_PLATFORM VegetationPresetContext eve::asset_import::makeVegetationPresetContext (const VegetationConversionCandidate &candidate, std::string shaderName, std::string materialName, std::string shaderPipeline, std::set< std::string > outputOptions={})
 Project one conversion baseline into immutable preset predicate facts.