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#include "asset/import/VegetationPreset.h"#include <cctype>#include <cmath>#include <new>#include <regex>#include <sstream>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| EVENGINE_API_PLATFORM Result< VegetationConversionCandidate > | eve::asset_import::decodeUnityVegetationConversionCandidate (std::span< const std::uint8_t > yaml, std::string sourcePath, std::uint64_t maximumBytes=16ull *1024ull *1024ull) |
| Decode Unity text Material saved properties into an owning vegetation conversion baseline. | |
| EVENGINE_API_PLATFORM VegetationPresetContext | eve::asset_import::makeVegetationPresetContext (const VegetationConversionCandidate &candidate, std::string shaderName, std::string materialName, std::string shaderPipeline, std::set< std::string > outputOptions={}) |
| Project one conversion baseline into immutable preset predicate facts. | |