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VirtualGeometryRenderer.cpp 文件参考
#include "virtualgeometry/VirtualGeometryRenderer.h"
#include "virtualgeometry/Builder.h"
#include "common/Exception.h"
#include "data/ByteData.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdint>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 
namespace  eve::virtualgeometry
 

变量说明

◆ m

float m[16]

在文件 VirtualGeometryRenderer.cpp18 行定义.

被这些函数引用 eve::ui::UI::animateHostPos(), eve::virtualgeometry::VirtualGeometryBuilder::build(), eve::graphics::IndirectBuilder::build(), eve::dialogue::Dialogue::clearVar(), eve::rpg::computeAttributeValue(), eve::scene::cornerInsideClip(), eve::cmd::Cmdline::DevServer(), eve::graphics::Graphics::draw(), eve::graphics::Graphics::drawOcclusion(), eve::tensor::q::f16ToF32(), eve::tensor::q::f32ToF16(), eve::graphics::TextureSampler::filterName(), eve::ui::flexArrange(), eve::tensor::q::floatToEfm(), eve::tensor::q::fp4E2M1ToF32(), eve::tensor::q::fp8E4M3ToF32(), eve::ui::EditorHost::frame(), eve::voxel::Frustum::fromViewProjColumnMajor(), eve::json::Value::get(), eve::model3d::ModelData::getBoneCount(), eve::model3d::ModelData::getBoneName(), eve::model3d::ModelData::getBoneWeightCount(), eve::model3d::ModelData::getBoneWeightValue(), eve::model3d::ModelData::getBoneWeightVertex(), eve::model3d::ModelData::getFaceCount(), eve::animation::AnimSkin::getInverseBindElement(), eve::model3d::ModelData::getInverseBindMatrixElement(), eve::model3d::ModelData::getMaterialIndex(), eve::editor::TransformGizmo::getMatrix(), eve::virtualgeometry::VirtualGeometryRenderer::getMaxLodLevel(), eve::model3d::ModelData::getMorphTargetCount(), eve::model3d::ModelData::getMorphTargetName(), eve::dialogue::Dialogue::getVarValue(), eve::model3d::ModelData::getVertexCount(), eve::graphics::vulkan::Graphics::gpuDrivenVgSetInstance(), eve::graphics::vulkan::Graphics::gpuDrivenVgUpload(), eve::model3d::ModelData::hasBones(), eve::model3d::ModelData::hasNormals(), eve::model3d::ModelData::hasTexCoords(), eve::dialogue::Dialogue::hasVar(), eve::weather::Weather::init(), eve::json::Value::keys(), eve::tensor::Tensor::matmul(), eve::ui::measureNode(), eve::graphics::mipmapCountForSize(), eve::graphics::TextureSampler::mipmapName(), eve::math::Math::newMat4RotationZ(), eve::math::Math::newMat4Scale(), eve::math::Math::newMat4Translation(), eve::graphics::vulkan::Graphics::newMeshFromAssimp(), eve::graphics::webgpu::Graphics::newMeshFromAssimp(), eve::dev::Debugger::onScriptLine(), eve::tensor::optimizeGraph(), eve::graphics::Transform::push(), eve::tensor::Tensor::reduceMax(), eve::tensor::Tensor::reduceMin(), eve::Runtime::reflectInstance(), eve::graphics::vulkan::Graphics::releaseMesh(), eve::graphics::webgpu::Graphics::releaseMesh(), eve::rpg::AttributeSystem::removeAllModifiersBySource(), eve::rpg::AttributeSystem::removeModifier(), eve::rpg::AttributeSystem::removeModifiersBySource(), eve::graphics::Shader::sendMatrix(), eve::ui::UI::setHostAnchor(), eve::ui::UI::setHostPercent(), eve::ui::UI::setHostPos(), eve::ui::UI::setHostSize(), eve::dialogue::Dialogue::setVarValue(), eve::dev::Debugger::shouldRunUpdate(), eve::spritestack::sliceModelToLayers() , 以及 eve::graphics::vulkan::Graphics::~Graphics().