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VirtualGeometryRenderer.h
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44 bool build(const float *positions, int vertexCount, const std::uint32_t *indices, int indexCount);
In-memory byte buffer implementing eve::Data (ref-counted).
Definition ByteData.h:13
A virtual-geometry renderer: preprocesses a mesh into a cluster DAG, uploads it to the GPU,...
Definition VirtualGeometryRenderer.h:29
VirtualGeometryRenderer(const VirtualGeometryRenderer &)=delete
VirtualGeometryRenderer & operator=(const VirtualGeometryRenderer &)=delete
Definition ByteData.cpp:7
Definition Builder.cpp:12
Opaque backend state for one virtual-geometry renderer. Owned by VirtualGeometryRenderer; allocated/f...
Definition VirtualGeometryBackend.h:24
Fully processed virtual-geometry asset (CPU representation). Produced by Builder from a Mesh; uploade...
Definition VirtualGeometryAsset.h:41