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VirtualTextureBlend.h 文件参考
#include "common/Result.h"
#include "image/ImageData.h"
#include <cstddef>
#include <cstdint>
#include <list>
#include <memory>
#include <unordered_map>
#include <vector>

浏览源代码.

类

struct  eve::graphics::VirtualTextureBlendConfig
 Backend-neutral configuration for a paged material-attribute texture. 更多...
 
struct  eve::graphics::VirtualTextureBlendLayer
 One immutable source layer copied into a VirtualTextureBlend. 更多...
 
struct  eve::graphics::VirtualTextureBlendStats
 Observable residency counters for virtual-texture diagnostics. 更多...
 
struct  eve::graphics::VirtualTexturePageId
 Mip-zero virtual page selected for physical residency. 更多...
 
struct  eve::graphics::VirtualTextureResidentSet
 CPU images and sampling metadata for one atomically publishable physical cache. 更多...
 
class  eve::graphics::VirtualTextureBlend
 CPU reference implementation of a tiled, height-aware material virtual texture. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。