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#include "common/Result.h"#include "image/ImageData.h"#include <cstddef>#include <cstdint>#include <list>#include <memory>#include <unordered_map>#include <vector>类 | |
| struct | eve::graphics::VirtualTextureBlendConfig |
| Backend-neutral configuration for a paged material-attribute texture. 更多... | |
| struct | eve::graphics::VirtualTextureBlendLayer |
| One immutable source layer copied into a VirtualTextureBlend. 更多... | |
| struct | eve::graphics::VirtualTextureBlendStats |
| Observable residency counters for virtual-texture diagnostics. 更多... | |
| struct | eve::graphics::VirtualTexturePageId |
| Mip-zero virtual page selected for physical residency. 更多... | |
| struct | eve::graphics::VirtualTextureResidentSet |
| CPU images and sampling metadata for one atomically publishable physical cache. 更多... | |
| class | eve::graphics::VirtualTextureBlend |
| CPU reference implementation of a tiled, height-aware material virtual texture. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |