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#include "avatar/VrmSurface.h"#include <bit>#include <cstring>#include <stdexcept>#include "common/Module.h"#include "filesystem/FileData.h"#include "graphics/Graphics.h"#include "graphics/Material.h"#include "graphics/Shader.h"#include "graphics/Texture.h"#include "graphics/shaders/mesh3d_mtoon_frag_spv.inc"#include "graphics/shaders/mesh3d_mtoon_vert_spv.inc"#include "image/ImageData.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::avatar |
函数 | |
| graphics::Texture & | eve::avatar::buildVrmAtlas (graphics::Graphics &graphics, const VrmDocument &document, std::vector< VrmAtlasRect > &rectangles) |
| Prepare an atlas using the provider's owning resource factory. @ownership Graphics owns the result; caller releases it through that provider after use. @lifetime Valid until explicit release or provider destruction; observe resourceLifetime(). @thread Render thread, no callbacks. Throws before publication on invalid image data. | |
| std::unique_ptr< VrmSurface > | eve::avatar::buildVrmSurface (graphics::Graphics &graphics, const VrmMaterial &data, graphics::Texture &atlas, const std::vector< VrmAtlasRect > &rectangles) |
| Builds vrm surface. | |