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WaterReflectionMasker.h 文件参考
#include "common/Result.h"
#include <cstdint>
#include <vector>

浏览源代码.

类

class  eve::graphics::WaterReflectionMasker
 Own a CPU snapshot of Pcg's planar-reflection mask and evaluate player movement against it. 更多...
 

命名空间

namespace  ssq
 EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
 
namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::image
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

枚举

enum class  eve::graphics::WaterReflectionMaskChannel {
  eve::graphics::R = 0 , eve::graphics::G = 1 , eve::graphics::B = 2 , eve::graphics::A = 3 ,
  eve::graphics::RGBA = 4
}
 Pcg ReflectionMasker channel selection. 更多...
 
enum class  eve::graphics::WaterReflectionMaskTransition { eve::graphics::Unchanged = 0 , eve::graphics::Enabled = 1 , eve::graphics::Disabled = 2 }
 Observable reflection-state transition after one player-position sample. 更多...
 

函数

void eve::graphics::exposeWaterReflectionMaskerBindings (ssq::Table &table)
 Register Pcg reflection-mask bindings.