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WaterReflectionMasker.h
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29 [[nodiscard]] Result<void> configure(WaterReflectionMaskChannel channel, float minimum, float maximum,
Move-only, checked operation results for the common layer.
Own a CPU snapshot of Pcg's planar-reflection mask and evaluate player movement against it.
Definition WaterReflectionMasker.h:26
bool getHeightFeaturesEnabled() const noexcept
Return Pcg's coupled height-feature state.
Definition WaterReflectionMasker.h:42
int getSampleX() const noexcept
Return the most recently sampled pixel X or -1 when no in-bounds pixel was sampled.
Definition WaterReflectionMasker.h:44
int getSampleY() const noexcept
Return the most recently sampled pixel Y or -1 when no in-bounds pixel was sampled.
Definition WaterReflectionMasker.h:46
bool getEnabled() const noexcept
Return the last published mask state.
Definition WaterReflectionMasker.h:40
@ ImageData
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
WaterReflectionMaskChannel
Pcg ReflectionMasker channel selection.
Definition WaterReflectionMasker.h:16
void exposeWaterReflectionMaskerBindings(ssq::Table &table)
Register Pcg reflection-mask bindings.
Definition WaterReflectionMasker.cpp:60
WaterReflectionMaskTransition
Observable reflection-state transition after one player-position sample.
Definition WaterReflectionMasker.h:18
Definition AvatarInstance.h:25
enum EVENGINE_API_FOUNDATION Table
OT_TABLE (editable via Runtime table APIs / ReflectedPropertyModel).
Definition Runtime.h:121
EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
Definition ECS.h:14
Authored planar-reflection policy with no camera or texture ownership.
Definition WaterPlanarReflection.h:18