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eve::editor::IBuildingViewportAdapter类 参考abstract

Host-owned conversion boundary between pointer coordinates and a 2D/3D viewport. 更多...

#include <EditorBuildingTarget.h>

Public 成员函数

virtual ~IBuildingViewportAdapter ()=default
 Releases IBuildingViewportAdapter resources.
 
virtual editing::Result< BuildingViewportRay > pointerRay (const EditorPointerEvent &event) const =0
 Build a world ray for one normalized pointer event.
 
virtual editing::Result< OverlayPoint > projectWorld (const std::array< double, 3 > &world) const =0
 Project a world position into the coordinate space accepted by IEditorOverlay.
 

详细描述

Host-owned conversion boundary between pointer coordinates and a 2D/3D viewport.

The tool invokes this interface synchronously on the editor thread and never retains values returned by it across callbacks. Implementations must not re-enter the tool.

在文件 EditorBuildingTarget.h 第 30 行定义.

构造及析构函数说明

◆ ~IBuildingViewportAdapter()

virtual eve::editor::IBuildingViewportAdapter::~IBuildingViewportAdapter ( )
virtualdefault

Releases IBuildingViewportAdapter resources.

成员函数说明

◆ pointerRay()

virtual editing::Result< BuildingViewportRay > eve::editor::IBuildingViewportAdapter::pointerRay ( const EditorPointerEvent &  event) const
pure virtual

Build a world ray for one normalized pointer event.

◆ projectWorld()

virtual editing::Result< OverlayPoint > eve::editor::IBuildingViewportAdapter::projectWorld ( const std::array< double, 3 > &  world) const
pure virtual

Project a world position into the coordinate space accepted by IEditorOverlay.

被这些函数引用 eve::editor::BuildingEdgeCurveTool::drawOverlay().


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