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eve::graphics::webgpu::PipelineBuilder类 参考
Fluent builder for wgpu::RenderPipeline. 更多...
#include <PipelineBuilder.h>
Public 成员函数 | |
| PipelineBuilder ()=default | |
| Constructs a PipelineBuilder. | |
| PipelineBuilder & | label (const char *l) |
| Label. | |
| PipelineBuilder & | layout (wgpu::PipelineLayout l) |
| Layout. | |
| PipelineBuilder & | vertexLayout (uint64_t stride, wgpu::VertexStepMode stepMode, const wgpu::VertexAttribute *attrs, size_t attrCount) |
| Vertex layout. | |
| PipelineBuilder & | shader (wgpu::ShaderModule vert, const char *vertEntry, wgpu::ShaderModule frag, const char *fragEntry) |
| Shader. | |
| PipelineBuilder & | topology (wgpu::PrimitiveTopology t) |
| Topology. | |
| PipelineBuilder & | cull (wgpu::CullMode c) |
| Cull. | |
| PipelineBuilder & | frontFace (wgpu::FrontFace f) |
| Front face. | |
| PipelineBuilder & | colorTarget (WGPUTextureFormat format, eve::graphics::BlendMode mode) |
| Set color target format + blend mode (Alpha default = no blend state override risk). | |
| PipelineBuilder & | depth (WGPUTextureFormat format, wgpu::CompareFunction compare, bool writeEnabled) |
| Depth. | |
| PipelineBuilder & | sampleCount (uint32_t count) |
| Sample count. | |
| wgpu::RenderPipeline | build (const wgpu::Device &device) const |
| Create the pipeline. Throws on null device. | |
详细描述
Fluent builder for wgpu::RenderPipeline.
Builds the C++ wrapper RenderPipelineDescriptor directly, whose zero-init already matches the WebGPU defaults (writeMask=All, sampleMask=0xFFFFFFFF), so the "default discards every fragment" traps in Graphics.cpp cannot occur. Mirrors vk-bootstrap's PipelineBuilder.
在文件 PipelineBuilder.h 第 19 行定义.
构造及析构函数说明
◆ PipelineBuilder()
|
default |
Constructs a PipelineBuilder.
成员函数说明
◆ build()
| wgpu::RenderPipeline eve::graphics::webgpu::PipelineBuilder::build | ( | const wgpu::Device & | device | ) | const |
◆ colorTarget()
| PipelineBuilder & eve::graphics::webgpu::PipelineBuilder::colorTarget | ( | WGPUTextureFormat | format, |
| eve::graphics::BlendMode | mode | ||
| ) |
Set color target format + blend mode (Alpha default = no blend state override risk).
在文件 PipelineBuilder.cpp 第 28 行定义.
◆ cull()
|
inline |
◆ depth()
| PipelineBuilder & eve::graphics::webgpu::PipelineBuilder::depth | ( | WGPUTextureFormat | format, |
| wgpu::CompareFunction | compare, | ||
| bool | writeEnabled | ||
| ) |
Depth.
在文件 PipelineBuilder.cpp 第 36 行定义.
◆ frontFace()
|
inline |
◆ label()
|
inline |
Label.
在文件 PipelineBuilder.h 第 25 行定义.
◆ layout()
|
inline |
Layout.
在文件 PipelineBuilder.h 第 30 行定义.
◆ sampleCount()
|
inline |
◆ shader()
| PipelineBuilder & eve::graphics::webgpu::PipelineBuilder::shader | ( | wgpu::ShaderModule | vert, |
| const char * | vertEntry, | ||
| wgpu::ShaderModule | frag, | ||
| const char * | fragEntry | ||
| ) |
◆ topology()
|
inline |
◆ vertexLayout()
| PipelineBuilder & eve::graphics::webgpu::PipelineBuilder::vertexLayout | ( | uint64_t | stride, |
| wgpu::VertexStepMode | stepMode, | ||
| const wgpu::VertexAttribute * | attrs, | ||
| size_t | attrCount | ||
| ) |
Vertex layout.
在文件 PipelineBuilder.cpp 第 7 行定义.
该类的文档由以下文件生成:
- src/modules/graphics/webgpu/PipelineBuilder.h
- src/modules/graphics/webgpu/PipelineBuilder.cpp