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eve::map::ITileCollisionSink类 参考abstract
Optional sink implemented by a physics or project adapter. 更多...
#include <TileCollision.h>
Public 成员函数 | |
| virtual | ~ITileCollisionSink ()=default |
| I tile collision sink. | |
| virtual void | replaceTileCollision (const void *layer, const TileCollisionRect *rects, size_t count)=0 |
| Atomically replace collision geometry for a stable layer identity. | |
静态 Public 属性 | |
| static constexpr const char * | capabilityName = "ITileCollisionSink" |
详细描述
Optional sink implemented by a physics or project adapter.
在文件 TileCollision.h 第 18 行定义.
构造及析构函数说明
◆ ~ITileCollisionSink()
|
virtualdefault |
I tile collision sink.
成员函数说明
◆ replaceTileCollision()
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pure virtual |
Atomically replace collision geometry for a stable layer identity.
类成员变量说明
◆ capabilityName
|
staticconstexpr |
在文件 TileCollision.h 第 20 行定义.
该类的文档由以下文件生成:
- src/modules/map/TileCollision.h