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TileCollision.h
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25 virtual void replaceTileCollision(const void* layer, const TileCollisionRect* rects, size_t count) = 0;
Optional sink implemented by a physics or project adapter.
Definition TileCollision.h:18
virtual void replaceTileCollision(const void *layer, const TileCollisionRect *rects, size_t count)=0
Atomically replace collision geometry for a stable layer identity.
virtual ~ITileCollisionSink()=default
I tile collision sink.
放置世界:格子占用(多通道)+ 地形语义 + 已放置建筑实例。 行为由 PlacementSystem 提供;本类暴露便于脚本绑定的薄封装方法。 坐标换算统一走 eve::grid(支持 rectang...
Definition PlacementWorld.h:19
One greedily merged solid tile rectangle in world coordinates.
Definition TileCollision.h:10