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类 | |
| struct | ActionCancelMatch |
| Owning cancel match between an input/ability tag and an active window. 更多... | |
| class | ActionCancelWindowState |
| Authoritative projection of active cancel windows. 更多... | |
| struct | ActionComboMatch |
| Owning deterministic match between one semantic input and an active combo window. 更多... | |
| class | ActionComboWindowState |
| Authoritative projection of active semantic combo-input windows. 更多... | |
| class | ActionInputBuffer |
| Owner-thread FIFO/priority buffer of semantic combat inputs. 更多... | |
| struct | BufferedInput |
| One buffered semantic command tagged with the tick it was pressed. 更多... | |
类型定义 | |
| using | CancelSubjectResolver = std::function< Result< SubjectRef >(ecs::EntityHandle)> |
| Resolves an owning stable subject from a generation-qualified ECS handle. | |
| using | ComboSubjectResolver = std::function< Result< SubjectRef >(ecs::EntityHandle)> |
| Resolves an owning stable subject from a generation-qualified ECS handle. | |
类型定义说明
◆ CancelSubjectResolver
| using eve::action::input::CancelSubjectResolver = typedef std::function<Result<SubjectRef>(ecs::EntityHandle)> |
Resolves an owning stable subject from a generation-qualified ECS handle.
在文件 ActionCancelWindowState.h 第 18 行定义.
◆ ComboSubjectResolver
| using eve::action::input::ComboSubjectResolver = typedef std::function<Result<SubjectRef>(ecs::EntityHandle)> |
Resolves an owning stable subject from a generation-qualified ECS handle.
- 备注
- Called synchronously on the owner thread without locks. It must not throw, reenter this state owner, or retain the handle.
在文件 ActionComboWindowState.h 第 22 行定义.