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ActionComboWindowState.h
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Typed combat/input/collision action-state window contracts.
Stable reference to a runtime gameplay subject.
Human-readable, scoped identifier in the form namespace:name.
Definition Identity.h:411
Optional target-domain adapter for paired action state windows.
Definition ActionStateWindowBlock.h:39
Authoritative projection of active semantic combo-input windows.
Definition ActionComboWindowState.h:39
std::size_t activeCount() const noexcept
Return the number of active execution/item keys.
Definition ActionComboWindowState.h:69
std::function< Result< SubjectRef >(ecs::EntityHandle)> ComboSubjectResolver
Resolves an owning stable subject from a generation-qualified ECS handle.
Definition ActionComboWindowState.h:22
ActionStateWindowKind
Stable semantic kind for one built-in state window.
Definition ActionStateWindowBlock.h:16
Context linking a routed event to its action execution.
Definition ActionNotifyRegistry.h:34
Owning validated state-window request authored on an action timeline.
Definition ActionStateWindowBlock.h:19
Owning event projection returned by the runtime sampler.
Definition ActionTimeline.h:146
Owning deterministic match between one semantic input and an active combo window.
Definition ActionComboWindowState.h:25
SubjectRef subject
Definition ActionComboWindowState.h:28
ActionExecutionId executionId
Definition ActionComboWindowState.h:26