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| struct | LoadOptions |
| | Options controlling how a 3D scene file is decoded and mounted. 更多...
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| struct | MeshSlot |
| | A GPU mesh reference for one Assimp mesh referenced by an aiNode. The loader uploads one Renderable3D (with its own mesh + material) per aiMesh, so every mesh is an independently diffable GameObject and unchanged meshes are never re-uploaded across a hot reload. With LoadOptions::sharedMeshes the same aiMesh referenced by several nodes uploads a single GPU buffer. 更多...
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| struct | SceneDiff |
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| struct | SceneDiffEntry |
| | SceneDiffEntry / SceneDiff 更多...
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| class | SceneLoader |
| | Loads a 3D scene (glTF / OBJ / FBX / GLB ... via Assimp/medialoader) into the ECS scene tree. 更多...
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