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eve::asset_procgen::TerrainVegetationRealization结构体 参考

Owning, prototype-sorted result plus scalability evidence. 更多...

#include <TerrainVegetationRuntime.h>

Public 属性

float wavingGrassAmount = 0.f
 
float wavingGrassSpeed = 0.f
 
float wavingGrassStrength = 0.f
 
std::array< float, 4 > wavingGrassTint {1.f, 1.f, 1.f, 1.f}
 
std::vector< RuntimeInstancePrototype > prototypes
 
std::vector< TerrainVegetationInstance > instances
 
std::vector< TerrainVegetationBucket > buckets
 
std::uint32_t generatedCount = 0
 
std::uint32_t explicitCount = 0
 
std::uint32_t weightCulledCount = 0
 
std::uint32_t graphNodesEvaluated = 0
 
double graphMilliseconds = 0.0
 

详细描述

Owning, prototype-sorted result plus scalability evidence.

在文件 TerrainVegetationRuntime.h 第 45 行定义.

类成员变量说明

◆ buckets

std::vector<TerrainVegetationBucket> eve::asset_procgen::TerrainVegetationRealization::buckets

◆ explicitCount

std::uint32_t eve::asset_procgen::TerrainVegetationRealization::explicitCount = 0

在文件 TerrainVegetationRuntime.h 第 54 行定义.

被这些函数引用 eve::asset_procgen::realizeTerrainVegetation().

◆ generatedCount

std::uint32_t eve::asset_procgen::TerrainVegetationRealization::generatedCount = 0

◆ graphMilliseconds

double eve::asset_procgen::TerrainVegetationRealization::graphMilliseconds = 0.0

在文件 TerrainVegetationRuntime.h 第 57 行定义.

被这些函数引用 eve::asset_procgen::realizeTerrainVegetation().

◆ graphNodesEvaluated

std::uint32_t eve::asset_procgen::TerrainVegetationRealization::graphNodesEvaluated = 0

在文件 TerrainVegetationRuntime.h 第 56 行定义.

被这些函数引用 eve::asset_procgen::realizeTerrainVegetation().

◆ instances

◆ prototypes

std::vector<RuntimeInstancePrototype> eve::asset_procgen::TerrainVegetationRealization::prototypes

◆ wavingGrassAmount

float eve::asset_procgen::TerrainVegetationRealization::wavingGrassAmount = 0.f

◆ wavingGrassSpeed

float eve::asset_procgen::TerrainVegetationRealization::wavingGrassSpeed = 0.f

◆ wavingGrassStrength

float eve::asset_procgen::TerrainVegetationRealization::wavingGrassStrength = 0.f

◆ wavingGrassTint

std::array<float, 4> eve::asset_procgen::TerrainVegetationRealization::wavingGrassTint {1.f, 1.f, 1.f, 1.f}

◆ weightCulledCount

std::uint32_t eve::asset_procgen::TerrainVegetationRealization::weightCulledCount = 0

该结构体的文档由以下文件生成: