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Owning, prototype-sorted result plus scalability evidence. 更多...
#include <TerrainVegetationRuntime.h>
Public 属性 | |
| float | wavingGrassAmount = 0.f |
| float | wavingGrassSpeed = 0.f |
| float | wavingGrassStrength = 0.f |
| std::array< float, 4 > | wavingGrassTint {1.f, 1.f, 1.f, 1.f} |
| std::vector< RuntimeInstancePrototype > | prototypes |
| std::vector< TerrainVegetationInstance > | instances |
| std::vector< TerrainVegetationBucket > | buckets |
| std::uint32_t | generatedCount = 0 |
| std::uint32_t | explicitCount = 0 |
| std::uint32_t | weightCulledCount = 0 |
| std::uint32_t | graphNodesEvaluated = 0 |
| double | graphMilliseconds = 0.0 |
详细描述
Owning, prototype-sorted result plus scalability evidence.
在文件 TerrainVegetationRuntime.h 第 45 行定义.
类成员变量说明
◆ buckets
| std::vector<TerrainVegetationBucket> eve::asset_procgen::TerrainVegetationRealization::buckets |
在文件 TerrainVegetationRuntime.h 第 52 行定义.
被这些函数引用 eve::asset_procgen::buildTerrainVegetationGpuPlan().
◆ explicitCount
| std::uint32_t eve::asset_procgen::TerrainVegetationRealization::explicitCount = 0 |
在文件 TerrainVegetationRuntime.h 第 54 行定义.
◆ generatedCount
| std::uint32_t eve::asset_procgen::TerrainVegetationRealization::generatedCount = 0 |
◆ graphMilliseconds
| double eve::asset_procgen::TerrainVegetationRealization::graphMilliseconds = 0.0 |
在文件 TerrainVegetationRuntime.h 第 57 行定义.
◆ graphNodesEvaluated
| std::uint32_t eve::asset_procgen::TerrainVegetationRealization::graphNodesEvaluated = 0 |
在文件 TerrainVegetationRuntime.h 第 56 行定义.
◆ instances
| std::vector<TerrainVegetationInstance> eve::asset_procgen::TerrainVegetationRealization::instances |
◆ prototypes
| std::vector<RuntimeInstancePrototype> eve::asset_procgen::TerrainVegetationRealization::prototypes |
◆ wavingGrassAmount
| float eve::asset_procgen::TerrainVegetationRealization::wavingGrassAmount = 0.f |
◆ wavingGrassSpeed
| float eve::asset_procgen::TerrainVegetationRealization::wavingGrassSpeed = 0.f |
◆ wavingGrassStrength
| float eve::asset_procgen::TerrainVegetationRealization::wavingGrassStrength = 0.f |
◆ wavingGrassTint
◆ weightCulledCount
| std::uint32_t eve::asset_procgen::TerrainVegetationRealization::weightCulledCount = 0 |
在文件 TerrainVegetationRuntime.h 第 55 行定义.
被这些函数引用 eve::asset_procgen::filterTerrainVegetationByLayerWeights().
该结构体的文档由以下文件生成:
- src/modules/asset/procgen/TerrainVegetationRuntime.h