已放置的建筑实例。 更多...
#include <BuildingTypes.h>
Public 成员函数 | |
| bool | hasTag (const std::string &tag) const |
| std::string | getProp (const std::string &key, const std::string &fallback={}) const |
| void | setProp (const std::string &key, const std::string &value) |
Public 属性 | |
| int | instanceId = 0 |
| std::string | buildingId |
| int | originCellX = 0 |
| int | originCellY = 0 |
| float | worldX = 0.f |
| float | worldY = 0.f |
| float | elevation = 0.f |
| float | rotationDeg = 0.f |
| std::string | channel |
| std::unordered_map< std::string, std::string > | props |
| std::vector< std::string > | tags |
详细描述
已放置的建筑实例。
在文件 BuildingTypes.h 第 61 行定义.
成员函数说明
◆ getProp()
| std::string eve::building::PlacedBuilding::getProp | ( | const std::string & | key, |
| const std::string & | fallback = {} |
||
| ) | const |
在文件 BuildingDef.cpp 第 50 行定义.
引用了 props.
◆ hasTag()
| bool eve::building::PlacedBuilding::hasTag | ( | const std::string & | tag | ) | const |
在文件 BuildingDef.cpp 第 46 行定义.
引用了 tags.
◆ setProp()
| void eve::building::PlacedBuilding::setProp | ( | const std::string & | key, |
| const std::string & | value | ||
| ) |
在文件 BuildingDef.cpp 第 55 行定义.
类成员变量说明
◆ buildingId
| std::string eve::building::PlacedBuilding::buildingId |
◆ channel
| std::string eve::building::PlacedBuilding::channel |
在文件 BuildingTypes.h 第 71 行定义.
被这些函数引用 eve::building::PlacementSystem::moveBuilding() , 以及 eve::building::PlacementSystem::placeAt().
◆ elevation
| float eve::building::PlacedBuilding::elevation = 0.f |
垂直高度(平面法向):XY 平面 = 世界 Z;XZ 平面 = 世界 Y。
在文件 BuildingTypes.h 第 69 行定义.
被这些函数引用 eve::building::PlacementWorld::getBuildingWorldY(), eve::building::PlacementWorld::getBuildingWorldZ(), eve::building::PlacementSystem::moveBuilding(), eve::building::PlacementSystem::placeAt() , 以及 eve::buildingfx::BuildingFx::updateGhost().
◆ instanceId
| int eve::building::PlacedBuilding::instanceId = 0 |
在文件 BuildingTypes.h 第 62 行定义.
◆ originCellX
| int eve::building::PlacedBuilding::originCellX = 0 |
◆ originCellY
| int eve::building::PlacedBuilding::originCellY = 0 |
◆ props
| std::unordered_map<std::string, std::string> eve::building::PlacedBuilding::props |
在文件 BuildingTypes.h 第 72 行定义.
◆ rotationDeg
| float eve::building::PlacedBuilding::rotationDeg = 0.f |
◆ tags
| std::vector<std::string> eve::building::PlacedBuilding::tags |
在文件 BuildingTypes.h 第 73 行定义.
被这些函数引用 hasTag() , 以及 eve::building::PlacementSystem::placeAt().
◆ worldX
| float eve::building::PlacedBuilding::worldX = 0.f |
◆ worldY
| float eve::building::PlacedBuilding::worldY = 0.f |
该结构体的文档由以下文件生成:
- src/modules/building/BuildingTypes.h
- src/modules/building/BuildingDef.cpp