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eve::editor::GameplayTagPickerEntry结构体 参考

Owning row projected for tree/list UI implementations. 更多...

#include <GameplayTagPicker.h>

Public 属性

tags::GameplayTagId id
 
std::string name
 
std::string description
 
std::size_t depth = 0
 
bool hasChildren = false
 

详细描述

Owning row projected for tree/list UI implementations.

在文件 GameplayTagPicker.h 第 16 行定义.

类成员变量说明

◆ depth

std::size_t eve::editor::GameplayTagPickerEntry::depth = 0

在文件 GameplayTagPicker.h 第 20 行定义.

◆ description

std::string eve::editor::GameplayTagPickerEntry::description

在文件 GameplayTagPicker.h 第 19 行定义.

◆ hasChildren

bool eve::editor::GameplayTagPickerEntry::hasChildren = false

在文件 GameplayTagPicker.h 第 21 行定义.

◆ id

tags::GameplayTagId eve::editor::GameplayTagPickerEntry::id

在文件 GameplayTagPicker.h 第 17 行定义.

◆ name

std::string eve::editor::GameplayTagPickerEntry::name

在文件 GameplayTagPicker.h 第 18 行定义.


该结构体的文档由以下文件生成: