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Owning row projected for tree/list UI implementations. 更多...
#include <GameplayTagPicker.h>
Public 属性 | |
| tags::GameplayTagId | id |
| std::string | name |
| std::string | description |
| std::size_t | depth = 0 |
| bool | hasChildren = false |
详细描述
Owning row projected for tree/list UI implementations.
在文件 GameplayTagPicker.h 第 16 行定义.
类成员变量说明
◆ depth
| std::size_t eve::editor::GameplayTagPickerEntry::depth = 0 |
在文件 GameplayTagPicker.h 第 20 行定义.
◆ description
| std::string eve::editor::GameplayTagPickerEntry::description |
在文件 GameplayTagPicker.h 第 19 行定义.
◆ hasChildren
| bool eve::editor::GameplayTagPickerEntry::hasChildren = false |
在文件 GameplayTagPicker.h 第 21 行定义.
◆ id
| tags::GameplayTagId eve::editor::GameplayTagPickerEntry::id |
在文件 GameplayTagPicker.h 第 17 行定义.
◆ name
| std::string eve::editor::GameplayTagPickerEntry::name |
在文件 GameplayTagPicker.h 第 18 行定义.
该结构体的文档由以下文件生成:
- src/modules/editor/GameplayTagPicker.h