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Caller-owned water-system state; contains no scene pointers or hidden clock. 更多...
#include <WaterSystem.h>
Public 属性 | |
| WaterSceneConditions | observed {} |
| float | seaLevel = 25.0F |
| float | positionX = 0.0F |
| float | positionY = 25.0F |
| float | positionZ = 0.0F |
| float | refreshRemaining = 0.5F |
| int | sceneCheckFrames = 0 |
| std::uint64_t | refreshRevision = 0 |
| bool | initialized = false |
详细描述
Caller-owned water-system state; contains no scene pointers or hidden clock.
在文件 WaterSystem.h 第 39 行定义.
类成员变量说明
◆ initialized
| bool eve::graphics::WaterSystemState::initialized = false |
在文件 WaterSystem.h 第 48 行定义.
被这些函数引用 eve::graphics::exposeWaterSystemBindings() , 以及 eve::graphics::initializeWaterSystem().
◆ observed
| WaterSceneConditions eve::graphics::WaterSystemState::observed {} |
在文件 WaterSystem.h 第 40 行定义.
被这些函数引用 eve::graphics::advanceWaterSystem() , 以及 eve::graphics::initializeWaterSystem().
◆ positionX
| float eve::graphics::WaterSystemState::positionX = 0.0F |
在文件 WaterSystem.h 第 42 行定义.
被这些函数引用 eve::graphics::advanceWaterSystem() , 以及 eve::graphics::exposeWaterSystemBindings().
◆ positionY
| float eve::graphics::WaterSystemState::positionY = 25.0F |
◆ positionZ
| float eve::graphics::WaterSystemState::positionZ = 0.0F |
在文件 WaterSystem.h 第 44 行定义.
被这些函数引用 eve::graphics::advanceWaterSystem() , 以及 eve::graphics::exposeWaterSystemBindings().
◆ refreshRemaining
| float eve::graphics::WaterSystemState::refreshRemaining = 0.5F |
◆ refreshRevision
| std::uint64_t eve::graphics::WaterSystemState::refreshRevision = 0 |
◆ sceneCheckFrames
| int eve::graphics::WaterSystemState::sceneCheckFrames = 0 |
◆ seaLevel
| float eve::graphics::WaterSystemState::seaLevel = 25.0F |
该结构体的文档由以下文件生成:
- src/modules/graphics/WaterSystem.h