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eve::graphics::WaterSystemState结构体 参考

Caller-owned water-system state; contains no scene pointers or hidden clock. 更多...

#include <WaterSystem.h>

Public 属性

WaterSceneConditions observed {}
 
float seaLevel = 25.0F
 
float positionX = 0.0F
 
float positionY = 25.0F
 
float positionZ = 0.0F
 
float refreshRemaining = 0.5F
 
int sceneCheckFrames = 0
 
std::uint64_t refreshRevision = 0
 
bool initialized = false
 

详细描述

Caller-owned water-system state; contains no scene pointers or hidden clock.

在文件 WaterSystem.h 第 39 行定义.

类成员变量说明

◆ initialized

bool eve::graphics::WaterSystemState::initialized = false

◆ observed

WaterSceneConditions eve::graphics::WaterSystemState::observed {}

在文件 WaterSystem.h 第 40 行定义.

被这些函数引用 eve::graphics::advanceWaterSystem() , 以及 eve::graphics::initializeWaterSystem().

◆ positionX

float eve::graphics::WaterSystemState::positionX = 0.0F

在文件 WaterSystem.h 第 42 行定义.

被这些函数引用 eve::graphics::advanceWaterSystem() , 以及 eve::graphics::exposeWaterSystemBindings().

◆ positionY

float eve::graphics::WaterSystemState::positionY = 25.0F

◆ positionZ

float eve::graphics::WaterSystemState::positionZ = 0.0F

在文件 WaterSystem.h 第 44 行定义.

被这些函数引用 eve::graphics::advanceWaterSystem() , 以及 eve::graphics::exposeWaterSystemBindings().

◆ refreshRemaining

float eve::graphics::WaterSystemState::refreshRemaining = 0.5F

◆ refreshRevision

std::uint64_t eve::graphics::WaterSystemState::refreshRevision = 0

◆ sceneCheckFrames

int eve::graphics::WaterSystemState::sceneCheckFrames = 0

◆ seaLevel

float eve::graphics::WaterSystemState::seaLevel = 25.0F

该结构体的文档由以下文件生成: