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WaterSystem.h
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89[[nodiscard]] EVENGINE_API_BACKENDS Result<bool> updateWaterSeaLevel(WaterSystemState& state, float seaLevel,
Move-only, checked operation results for the common layer.
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Result< bool > advanceWaterSystem(WaterSystemState &state, const WaterSystemSettings &settings, const WaterSceneConditions &scene, float playerX, float playerZ, float dt, int nextSceneCheckFrames)
Advance infinite placement and Pcg-compatible reflection refresh scheduling.
Definition WaterSystem.cpp:50
Result< void > initializeWaterSystem(WaterSystemState &state, const WaterSystemSettings &settings, const WaterSceneConditions &scene, int initialSceneCheckFrames)
Initialize a water controller from an authored policy and current scene snapshot.
Definition WaterSystem.cpp:33
void exposeWaterSystemBindings(ssq::Table &table)
Register water-system value types and checked operations with the VM owner thread.
Definition WaterSystemBindings.cpp:11
WaterAutoUpdateMode
Reflection refresh policy used by the caller-owned water controller.
Definition WaterSystem.h:16
@ SceneConditions
Result< bool > updateWaterSeaLevel(WaterSystemState &state, float seaLevel, bool regenerateReflections)
Atomically move the water surface to a new sea level.
Definition WaterSystem.cpp:97
enum EVENGINE_API_FOUNDATION Table
OT_TABLE (editable via Runtime table APIs / ReflectedPropertyModel).
Definition Runtime.h:121
EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
Definition ECS.h:14
Immutable scene inputs used to decide whether water reflections are stale.
Definition WaterSystem.h:19
Authored policy for Pcg-compatible water placement and reflection refresh.
Definition WaterSystem.h:30
WaterAutoUpdateMode autoUpdateMode
Definition WaterSystem.h:31
bool ignoreSceneConditions
Definition WaterSystem.h:35
Caller-owned water-system state; contains no scene pointers or hidden clock.
Definition WaterSystem.h:39
std::uint64_t refreshRevision
Definition WaterSystem.h:47