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ActionGameEventSink.h 文件参考

Persistent GameEventLog adapter for action events. 更多...

#include "common/Export.h"
#include "action/ActionGameplayEventBlock.h"
#include "common/SubjectRef.h"
#include "game_event/GameEvent.h"
#include <functional>
#include <optional>

浏览源代码.

类

class  eve::action::game_event_adapter::ActionGameEventSink
 Explicit bridge from gameplay:event blocks to one persistent GameEventLog. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::action
 
namespace  eve::action::game_event_adapter
 

类型定义

using eve::action::game_event_adapter::ActionSubjectResolver = std::function< Result< SubjectRef >(ecs::EntityHandle)>
 Resolves a stable gameplay subject for a generation-qualified ECS handle.
 

详细描述

Persistent GameEventLog adapter for action events.

在文件 ActionGameEventSink.h 中定义.