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Persistent GameEventLog adapter for action events. 更多...
#include "common/Export.h"#include "action/ActionGameplayEventBlock.h"#include "common/SubjectRef.h"#include "game_event/GameEvent.h"#include <functional>#include <optional>类 | |
| class | eve::action::game_event_adapter::ActionGameEventSink |
| Explicit bridge from gameplay:event blocks to one persistent GameEventLog. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::action |
| namespace | eve::action::game_event_adapter |
类型定义 | |
| using | eve::action::game_event_adapter::ActionSubjectResolver = std::function< Result< SubjectRef >(ecs::EntityHandle)> |
| Resolves a stable gameplay subject for a generation-qualified ECS handle. | |
详细描述
Persistent GameEventLog adapter for action events.
在文件 ActionGameEventSink.h 中定义.