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BattleVictory.cpp 文件参考
#include "rpg/BattleVictory.h"
#include "rpg/ClassSystem.h"
#include "rpg/GameState.h"
#include "rpg/LevelSystem.h"
#include "rpg/RPGActor.h"
#include "rpg/Tracker.h"
#include "rpg/WorldState.h"
#include <cmath>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::rpg
 RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。
 

变量说明

◆ entries

std::unordered_map<std::string, QuestRuntime> entries

在文件 BattleVictory.cpp 第 24 行定义.

被这些函数引用 eve::graphics::addViewPreparation(), eve::scene_editing::SceneTargetBase::applyDomainOperation(), eve::ui_editing::UiDocumentTarget::applyDomainOperation(), eve::asset::buildEvaArchive(), eve::animation::AnimClipRegistry::clear(), eve::statepatch::Store::commit(), eve::animation::AnimClipRegistry::count(), eve::graphics_editing::VegetationFieldTarget::create(), eve::animation::exposeMotionMatcherBindings(), eve::graphics::webgpu::Graphics::filterHDRReflectionCubemap(), eve::animation::AnimClipRegistry::findByPath(), eve::dev::AiPanel::formatLog(), eve::script::ScriptSourceMap::generatedPosition(), eve::animation::AnimClipRegistry::hasPath(), eve::rts::RTSContentLoader::load(), eve::script::ScriptSourceMap::originalPosition(), eve::asset::parseEvaManifest(), eve::procgen::planGtsTerrainLodAssets(), eve::graphics::detail::prepareViewResources(), eve::asset::AtomicAssetPackageStore::publishEva(), eve::statepatch::Store::querySubjects(), eve::animation::AnimClipRegistry::registerPath(), eve::rpg::LootSystem::registerTablesFromJson(), eve::animation::AnimClipRegistry::reloadPath(), eve::graphics::removeViewPreparation(), eve::procgen::TerrainBiomePreset::restoreJson(), eve::scene_editor::SceneEditorSession::restorePhysicsPlacementColliderCacheJson(), eve::scene_editor::SceneEditorSession::savePhysicsPlacementColliderCacheJson(), eve::procgen::TerrainBiomePreset::snapshotJson(), eve::statepatch::Store::snapshotJson(), eve::animation::AnimClipRegistry::unregister(), eve::gpgpu::webgpuDispatch(), eve::gpgpu::webgpuNewShaderFromWgsl() , 以及 eve::gpgpu::webgpuSequenceSubmitAsync().

◆ order

std::vector<std::string> order

在文件 BattleVictory.cpp 第 25 行定义.

◆ pending

◆ polled

std::vector<QuestEvent> polled

在文件 BattleVictory.cpp 第 27 行定义.