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Binding.h 文件参考
#include "common/Result.h"
#include "graphics/hair/StrandsDatas.h"
#include <cstddef>
#include <cstdint>
#include <vector>
#include <glm/vec3.hpp>

浏览源代码.

类

struct  eve::graphics::hair::SkinTriMesh
 Borrowed triangle mesh used as a scalp / skin bind target. 更多...
 
struct  eve::graphics::hair::RootAttach
 One strand root projected onto a skin triangle (UE binding entry analogue). @ownership Owned by GroomBinding. 更多...
 
class  eve::graphics::hair::GroomBinding
 Root-to-skin binding table (UE UGroomBindingAsset analogue, CPU-only). 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::hair
 Procedural hair/fur card meshes + material/LOD helpers (no strand simulation).
 

枚举

enum class  eve::graphics::hair::BindingDeformMode : uint8_t { eve::graphics::hair::Rigid = 0 , eve::graphics::hair::Offset = 1 }
 How bound strands follow a deformed skin triangle. 更多...