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#include "common/Result.h"#include "graphics/hair/StrandsDatas.h"#include <cstddef>#include <cstdint>#include <vector>#include <glm/vec3.hpp>类 | |
| struct | eve::graphics::hair::SkinTriMesh |
| Borrowed triangle mesh used as a scalp / skin bind target. 更多... | |
| struct | eve::graphics::hair::RootAttach |
One strand root projected onto a skin triangle (UE binding entry analogue). @ownership Owned by GroomBinding. 更多... | |
| class | eve::graphics::hair::GroomBinding |
Root-to-skin binding table (UE UGroomBindingAsset analogue, CPU-only). 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::hair |
| Procedural hair/fur card meshes + material/LOD helpers (no strand simulation). | |
枚举 | |
| enum class | eve::graphics::hair::BindingDeformMode : uint8_t { eve::graphics::hair::Rigid = 0 , eve::graphics::hair::Offset = 1 } |
| How bound strands follow a deformed skin triangle. 更多... | |