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BloomGaussian.cpp 文件参考
#include "graphics/Bloom.h"
#include <algorithm>
#include <cmath>
#include <string>
#include <vector>
#include "common/Exception.h"
#include "graphics/Canvas.h"
#include "graphics/Graphics.h"
#include "graphics/Shader.h"
#include "graphics/Texture.h"
#include "graphics/shaders/BloomGaussianWgsl.h"
#include "graphics/shaders/PostProcessWgsl.h"
#include "graphics/shaders/bloom_gaussian_frag_spv.inc"

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

EVENGINE_API_BACKENDS Result< void > eve::graphics::validateBloomFilterSettings (const BloomFilterSettings &settings)
 Validate enum, finite scatter [0,1], iterations [1,16], and finite clamp (0,65504].