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#include "common/Export.h"#include "common/Result.h"#include "physics/OwnedQuery3D.h"#include "physics/PhysicsHandles.h"#include <string>#include <vector>#include <cstdint>#include <box3d/id.h>类 | |
| class | eve::physics::Body3D |
| 3D rigid body (Box3D) in meter-space coordinates (+Y up by convention). Owned by a World3D; create primitive or convex-hull shapes with the new*Shape APIs. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |