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BoneCollider.h 文件参考

Authoring definitions for bone-bound collision proxies (UE5 Physics Asset style). 更多...

#include "common/Export.h"
#include "common/AttachmentPoint.h"
#include "common/Result.h"
#include <cstdint>
#include <string>

浏览源代码.

类

struct  eve::physics::trajectory::BoneColliderDefinition
 Catalog entry that binds a sphere or capsule to named attachment points. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 
namespace  eve::physics::trajectory
 

枚举

enum class  eve::physics::trajectory::BoneColliderShapeKind : std::uint8_t { eve::physics::trajectory::Sphere , eve::physics::trajectory::Capsule }
 Primitive used for one bone-bound collision proxy. 更多...
 

详细描述

Authoring definitions for bone-bound collision proxies (UE5 Physics Asset style).

在文件 BoneCollider.h 中定义.