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Authoring definitions for bone-bound collision proxies (UE5 Physics Asset style). 更多...
#include "common/Export.h"#include "common/AttachmentPoint.h"#include "common/Result.h"#include <cstdint>#include <string>类 | |
| struct | eve::physics::trajectory::BoneColliderDefinition |
| Catalog entry that binds a sphere or capsule to named attachment points. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
| namespace | eve::physics::trajectory |
枚举 | |
| enum class | eve::physics::trajectory::BoneColliderShapeKind : std::uint8_t { eve::physics::trajectory::Sphere , eve::physics::trajectory::Capsule } |
| Primitive used for one bone-bound collision proxy. 更多... | |
详细描述
Authoring definitions for bone-bound collision proxies (UE5 Physics Asset style).
在文件 BoneCollider.h 中定义.