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eve::physics::trajectory::BoneColliderDefinition结构体 参考

Catalog entry that binds a sphere or capsule to named attachment points. 更多...

#include <BoneCollider.h>

Public 成员函数

Result< void > validate () const
 Reject empty ids, non-finite dimensions, or inconsistent shape fields.
 

Public 属性

std::string colliderId
 Stable catalog id (e.g. weapon.blade, hand.L).
 
std::string boneName
 Primary / start attachment name resolved by IAttachmentPointSource.
 
std::string endBoneName
 Optional second attachment for dual-socket capsules. Empty means a single-bone capsule axis along local +Y through the center.
 
BoneColliderShapeKind kind = BoneColliderShapeKind::Sphere
 
float radius = 0.f
 Non-negative finite collision radius in meters.
 
float halfHeight = 0.f
 Half-length along local +Y for single-bone capsules; ignored otherwise.
 
AttachmentPoint localOffset {}
 Local offset on boneName (sphere center or capsule start/center).
 
AttachmentPoint endLocalOffset {}
 Local offset on endBoneName for dual-socket capsules.
 
std::uint32_t categoryBits = 0xFFFFFFFFu
 Query category bits applied during sweeps.
 
std::uint32_t maskBits = 0xFFFFFFFFu
 Query mask bits applied during sweeps.
 
int ignoredBodyId = -1
 Optional body id ignored by sweeps (-1 = none).
 
int maxHits = 8
 Maximum World3D cast results retained per armed collider per frame.
 

详细描述

Catalog entry that binds a sphere or capsule to named attachment points.

Sphere samples boneName once with localOffset. Capsule either:

  • samples the same bone twice with localOffset ± (0, halfHeight, 0) when endBoneName is empty (Physics Asset style), or
  • samples boneName/endBoneName with their local offsets (weapon-blade / dual-socket sweep style, matching UE5 anim-notify traces).

Filter bits mirror World3D query category/mask; they are applied only for the duration of each sweep and do not mutate persistent world defaults.

在文件 BoneCollider.h 第 32 行定义.

成员函数说明

◆ validate()

Result< void > eve::physics::trajectory::BoneColliderDefinition::validate ( ) const

类成员变量说明

◆ boneName

std::string eve::physics::trajectory::BoneColliderDefinition::boneName

Primary / start attachment name resolved by IAttachmentPointSource.

在文件 BoneCollider.h 第 36 行定义.

被这些函数引用 validate().

◆ categoryBits

std::uint32_t eve::physics::trajectory::BoneColliderDefinition::categoryBits = 0xFFFFFFFFu

Query category bits applied during sweeps.

在文件 BoneCollider.h 第 52 行定义.

◆ colliderId

std::string eve::physics::trajectory::BoneColliderDefinition::colliderId

Stable catalog id (e.g. weapon.blade, hand.L).

在文件 BoneCollider.h 第 34 行定义.

被这些函数引用 validate().

◆ endBoneName

std::string eve::physics::trajectory::BoneColliderDefinition::endBoneName

Optional second attachment for dual-socket capsules. Empty means a single-bone capsule axis along local +Y through the center.

在文件 BoneCollider.h 第 41 行定义.

被这些函数引用 validate().

◆ endLocalOffset

AttachmentPoint eve::physics::trajectory::BoneColliderDefinition::endLocalOffset {}

Local offset on endBoneName for dual-socket capsules.

在文件 BoneCollider.h 第 50 行定义.

被这些函数引用 validate().

◆ halfHeight

float eve::physics::trajectory::BoneColliderDefinition::halfHeight = 0.f

Half-length along local +Y for single-bone capsules; ignored otherwise.

在文件 BoneCollider.h 第 46 行定义.

被这些函数引用 validate().

◆ ignoredBodyId

int eve::physics::trajectory::BoneColliderDefinition::ignoredBodyId = -1

Optional body id ignored by sweeps (-1 = none).

在文件 BoneCollider.h 第 56 行定义.

被这些函数引用 validate().

◆ kind

BoneColliderShapeKind eve::physics::trajectory::BoneColliderDefinition::kind = BoneColliderShapeKind::Sphere

在文件 BoneCollider.h 第 42 行定义.

被这些函数引用 validate().

◆ localOffset

AttachmentPoint eve::physics::trajectory::BoneColliderDefinition::localOffset {}

Local offset on boneName (sphere center or capsule start/center).

在文件 BoneCollider.h 第 48 行定义.

被这些函数引用 validate().

◆ maskBits

std::uint32_t eve::physics::trajectory::BoneColliderDefinition::maskBits = 0xFFFFFFFFu

Query mask bits applied during sweeps.

在文件 BoneCollider.h 第 54 行定义.

◆ maxHits

int eve::physics::trajectory::BoneColliderDefinition::maxHits = 8

Maximum World3D cast results retained per armed collider per frame.

在文件 BoneCollider.h 第 58 行定义.

被这些函数引用 validate().

◆ radius

float eve::physics::trajectory::BoneColliderDefinition::radius = 0.f

Non-negative finite collision radius in meters.

在文件 BoneCollider.h 第 44 行定义.

被这些函数引用 validate().


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