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#include "editing/EditingAuthority.h"#include "editing/EditingGizmo.h"#include "editing/EditingProperty.h"#include "editing/EditableTarget.h"#include <glm/glm.hpp>#include <memory>#include <string>#include <vector>类 | |
| struct | eve::camera_editing::CameraRigValue |
| Stable authored camera rig independent of a live scene camera. 更多... | |
| struct | eve::camera_editing::CameraTimelineKeyValue |
| Stable camera timeline key (cut, event, or scalar automation). 更多... | |
| class | eve::camera_editing::CameraDocumentTarget |
| Revisioned camera-rig and director-timeline editing document. 更多... | |
| struct | eve::camera_editing::CameraPreviewPose |
| Renderer-neutral camera pose sampled from an authored timeline. 更多... | |
| class | eve::camera_editing::CameraPreview |
| Deterministic scrub evaluator and camera/frustum gizmo producer. 更多... | |
| class | eve::camera_editing::CameraDocumentRuntime |
| Candidate-first bridge from camera assets to CameraController. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::camera |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::camera_editing |