载入中...
搜索中...
未找到
类 | |
| struct | eve::graphics::ClusteredLightConfig |
| Clustered forward grid (CPU assign, GPU consume). 更多... | |
| struct | eve::graphics::ClusterTableEntry |
| struct | eve::graphics::ClusteredLightingUpload |
| CPU-built clustered lighting upload for one frame/camera. Point lights are clustered; directional lights become the primary dir (first by intensity). 更多... | |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
类型定义 | |
| using | eve::graphics::ClusteredLightGpu = Light3DGpu |
函数 | |
| ClusteredLightingUpload | eve::graphics::buildClusteredLighting (const std::vector< ClusteredLightGpu > &points, const std::vector< ClusteredLightGpu > &dirs, const glm::mat4 &view, float nearZ, float farZ, int screenW, int screenH, float fovYRad, const glm::vec4 &ambient) |
| Build clustered tables for point lights in view space. | |