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Light.h
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Definition Canvas.h:16
Declarative 2D light. Collected by RenderSystem (max 8 per canvas/frame). type: "point" | "dir" (≤15 ...
Definition Light.h:31
void setColor(float r, float g, float b, float intensity=1.f)
Definition Light.cpp:39
void setVolumetricIntensity(float intensity)
Definition Light.cpp:56
static Light2D * createLight(const std::string &type="point")
Definition Light.cpp:5
Declarative 3D light. Collected by RenderSystem3D (max 8 per frame). type: "point" | "dir" (≤15 chars...
Definition Light.h:101
void setDirection(float dx, float dy, float dz)
Definition Light.cpp:92
float getVolumetricIntensity()
Definition Light.cpp:134
void setShadowStrength(float strength)
Definition Light.cpp:123
void setPosition(float x, float y, float z)
Definition Light.cpp:81
static Light3D * createLight(const std::string &type="point")
Definition Light.cpp:63
void setVolumetricIntensity(float intensity)
Definition Light.cpp:131
void setColor(float r, float g, float b, float intensity=1.f)
Definition Light.cpp:103
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6
Definition Light.h:37
bool volumetric
Contribute as volumetric shaft source when collecting occlusion maps.
Definition Light.h:48
Definition Light.h:107
Definition Light.h:20
Definition Light.h:90