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CombatMotionWarp.h
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3D action-combat character controller.
Move-only, checked operation results for the common layer.
Pull the attacker toward a standoff distance without exceeding per-tick or remaining budgets.
Definition CombatMotionWarp.h:39
Definition ActionDamageSink.cpp:9
Input for one deterministic motion-warp solve.
Definition CombatMotionWarp.h:12
double desiredDistance
Definition CombatMotionWarp.h:16
CombatVector3 attackerFacing
Definition CombatMotionWarp.h:15
Result< void > validate() const
Reject non-finite poses, distances or budgets.
Definition CombatMotionWarp.cpp:20
double remainingBudget
Definition CombatMotionWarp.h:18
Owning warp delta that callers add to root motion or position.
Definition CombatMotionWarp.h:27