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#include "common/Result.h"类 | |
| struct | eve::graphics::DepthOfFieldFocusSettings |
| Provider-neutral autofocus configuration. 更多... | |
| struct | eve::graphics::DepthOfFieldFocusInput |
| One frame of caller-owned raycast or target observations. 更多... | |
| struct | eve::graphics::DepthOfFieldFocusState |
| Persistent autofocus state owned by the caller. 更多... | |
| struct | eve::graphics::DepthOfFieldFocusOutput |
| Focus and lens values ready for a depth-of-field renderer. 更多... | |
命名空间 | |
| namespace | ssq |
| EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
枚举 | |
| enum class | eve::graphics::DepthOfFieldTracking { eve::graphics::FollowScreen = 0 , eve::graphics::FollowTarget = 1 , eve::graphics::FixedOffset = 2 } |
| Pcg-compatible autofocus tracking mode. 更多... | |
函数 | |
| Result< void > | eve::graphics::evaluateDepthOfFieldFocus (DepthOfFieldFocusState *state, DepthOfFieldFocusOutput *output, const DepthOfFieldFocusSettings *settings, const DepthOfFieldFocusInput *input) |
| Evaluate Pcg AutoDepthOfField tracking and smoothing for one frame. | |
| void | eve::graphics::exposeDepthOfFieldFocusBindings (ssq::Table &table) |
| Register Pcg autofocus value types and evaluator. | |