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DepthOfField.h
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Separable Gaussian depth-of-field for the final HDR scene.
Definition DepthOfField.h:18
Texture * apply(Texture *source, Texture *hwDepth, float focusDistance, float maxBlurPx, float focusRange, float nearZ, float farZ)
Apply separable Gaussian DOF.
Definition DepthOfField.cpp:76
Definition Graphics.h:125
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics