载入中...
搜索中...
未找到
DepthPyramid.h
浏览该文件的文档.
Cross-backend min/max hardware-depth pyramid packed into one texture atlas.
Definition DepthPyramid.h:13
int getSourceHeight() const
Source depth height represented by level zero.
Definition DepthPyramid.h:33
Texture * build(Texture *depth, int maxLevels=8)
Build the min/max hierarchy from a hardware depth texture.
Definition DepthPyramid.cpp:75
Definition Graphics.h:125
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics