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EditorMaterialTarget.h
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1#pragma once
2
6
7namespace eve::editor {
8
12using IMaterialRuntimeAssetResolver = material_editing::IMaterialRuntimeAssetResolver;
13using Renderable3DMaterialRuntimeSink = material_editing::Renderable3DMaterialRuntimeSink;
14
15} // namespace eve::editor
Atomic runtime publication boundary for a complete material candidate.
UI-neutral, serializable material authoring target.
Candidate-first material operation target with live commit/undo publication.
material_editing::IMaterialRuntimeAssetResolver IMaterialRuntimeAssetResolver
material_editing::Renderable3DMaterialRuntimeSink Renderable3DMaterialRuntimeSink