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Runtime decoding of canonical terrain assets. 更多...
#include "common/Export.h"#include "asset/EvpackResourceReader.h"#include "procgen/SpatialData.h"#include "procgen/heightmap/Heightmap.h"类 | |
| struct | eve::asset_procgen::TerrainAssetLoadLimits |
| Explicit resource limits applied before terrain allocation. 更多... | |
| struct | eve::asset_procgen::LoadedTerrain |
| Owning heightmap plus queryable procgen spatial representation. 更多... | |
| class | eve::asset_procgen::EvpackTerrainLoader |
Capability-aware decoder from eve.terrain/1 to procgen terrain data. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_procgen |
详细描述
Runtime decoding of canonical terrain assets.
在文件 EvpackTerrainLoader.h 中定义.