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#include "asset/graphics/EvpackVegetationScene.h"#include "asset/RuntimeDefinition.h"#include "asset/EvpackImageDecoder.h"#include <algorithm>#include <cmath>#include <cstdio>#include <glm/common.hpp>#include <glm/geometric.hpp>#include <limits>#include <new>#include <numeric>#include <set>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_graphics |
函数 | |
| Result< VegetationSceneProjection > | eve::asset_graphics::projectVegetationScene (const graphics::PbrSurface &baseSurface, const graphics::VegetationMotion &baseMotion, const LoadedVegetationScene &scene) |
| Project validated TVE manager controls onto one material/motion snapshot. | |
| Result< std::map< std::string, graphics::VegetationMask > > | eve::asset_graphics::loadVegetationSceneElementMasks (const asset::EvpackResourceReader &reader, const LoadedVegetationScene &scene, const asset::EvpackCapabilities &capabilities, std::uint64_t maximumDecodedBytes=256 *1024 *1024) |
| Decode every runtime texture used by admitted TVE Element shaders into owning linear masks. | |
| Result< VegetationSceneElementPixel > | eve::asset_graphics::evaluateVegetationSceneElementPixel (const VegetationSceneElement &element, const VegetationSceneElementPixelInput &input) |
| Evaluate one TVE Element fragment using caller-supplied texture, instance and particle inputs. | |
| glm::vec4 | eve::asset_graphics::composeVegetationSceneElementPixel (glm::vec4 destination, const VegetationSceneElementPixel &source) noexcept |
| Apply one evaluated source pixel to a destination with TVE's separate blend factors and ColorMask. | |
| Result< graphics::VegetationChannelAtlas > | eve::asset_graphics::bakeVegetationSceneChannel (const LoadedVegetationScene &scene, const std::map< std::string, graphics::VegetationMask > &masks, graphics::VegetationChannel channel, const graphics::VegetationChannelAtlas &base, std::uint8_t layer=0, std::span< const glm::vec3 > worldNormals={}, std::span< const float > terrainHeights={}, std::span< const glm::vec4 > noiseSamples={}) |
| Bake one TVE manager channel at its own resolution and world mapping. | |
| Result< graphics::VegetationAtlas > | eve::asset_graphics::bakeVegetationSceneElements (const LoadedVegetationScene &scene, const std::map< std::string, graphics::VegetationMask > &masks, const graphics::VegetationAtlas &base, std::array< std::uint8_t, 4 > layers={}, std::span< const glm::vec3 > worldNormals={}, std::span< const float > terrainHeights={}, std::span< const glm::vec4 > noiseSamples={}) |
| Rasterize the ordered TVE Element list over an owning four-channel atlas candidate. | |
| Result< graphics::VegetationChannelAtlas > | eve::asset_graphics::convertVegetationSceneChannelToNative (graphics::VegetationChannel channel, const graphics::VegetationChannelAtlas &tveAtlas) |
| Convert one fully composed TVE channel atlas to EVEngine conventions. | |
| Result< graphics::VegetationAtlas > | eve::asset_graphics::convertVegetationSceneAtlasToNative (const graphics::VegetationAtlas &tveAtlas) |
| Convert a fully composed TVE render-target atlas to EVEngine field channel conventions. | |