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Exposure.h
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GPU percentile metering, eye adaptation, and linear HDR pre-exposure.
Definition Exposure.h:13
void invalidateHistory()
Invalidate eye-adaptation history, for camera cuts and mode changes.
Definition Exposure.h:46
Texture * apply(Texture *source, float manualExposure, bool automatic, float minEV, float maxEV, const glm::vec3 &colorFilter, const glm::vec3 &lift, const glm::vec3 &inverseGamma, const glm::vec3 &gain, float vignette, float vignetteSmoothness, float lensDistortion, float lensScale, Texture *meterSource=nullptr, float deltaSeconds=1.f/60.f)
Apply manual and optional automatic exposure to a linear HDR source.
Definition Exposure.cpp:93
Definition Graphics.h:125
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics