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#include "common/Export.h"#include "common/Module.h"#include "fluids/FluidMath.h"#include "fluids/FluidSdf.h"#include "fluids/FluidSimulation.h"#include "fluids/FluidSurfaceBinding.h"#include "fluids/FluidSurfaceRenderer.h"#include "fluids/SurfaceDropletSimulation.h"#include "fluids/SurfaceFluidContracts.h"#include "fluids/SurfaceFluidRenderData.h"#include "fluids/SurfaceFluidSceneRenderer.h"#include "fluids/SurfaceWetnessField.h"#include "fluids/VolumeFluidShadowCaster.h"#include "physics/backend/SimulationBackend.h"#include <glm/glm.hpp>#include <memory>#include <vector>类 | |
| class | eve::fluids::FluidSimulator |
| GPU-backed surface fluid simulator (falls back to the CPU solver). 更多... | |
| class | eve::fluids::Fluids |
| Fluids module — factory + script binding. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::gpgpu |
| Fluids module — interactive surface fluid simulation. | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |