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SurfaceFluidSceneRenderer.h
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Builds renderer-independent droplet instances and wet PBR parameters.
Definition SurfaceFluidRenderData.h:60
Draws surface-droplet cap instances through the engine 3D backend.
Definition SurfaceFluidSceneRenderer.h:23
Definition Graphics.h:125
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics
World-space oriented cap instance consumed by droplet instancing shaders.
Definition SurfaceFluidRenderData.h:34