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类 | |
| struct | eve::scene::FollowPlayerSettings |
| Pcg FollowPlayerSystem configuration independent of render providers. 更多... | |
| struct | eve::scene::FollowPlayerInput |
| Per-frame player observation supplied by the application. 更多... | |
| struct | eve::scene::FollowPlayerOutput |
| Provider-neutral transform writes produced for every followed object. 更多... | |
命名空间 | |
| namespace | ssq |
| EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::scene |
函数 | |
| Result< void > | eve::scene::evaluateFollowPlayer (FollowPlayerOutput *output, const FollowPlayerSettings *settings, const FollowPlayerInput *input) |
| Evaluate Pcg FollowPlayerSystem LateUpdate transform semantics. | |
| void | eve::scene::exposeFollowPlayerBindings (ssq::Table &table) |
| Register FollowPlayer value types and evaluator with the root script table. | |