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FollowPlayer.h 文件参考
#include "common/Export.h"
#include "common/Result.h"

浏览源代码.

类

struct  eve::scene::FollowPlayerSettings
 Pcg FollowPlayerSystem configuration independent of render providers. 更多...
 
struct  eve::scene::FollowPlayerInput
 Per-frame player observation supplied by the application. 更多...
 
struct  eve::scene::FollowPlayerOutput
 Provider-neutral transform writes produced for every followed object. 更多...
 

命名空间

namespace  ssq
 EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
 
namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::scene
 

函数

Result< void > eve::scene::evaluateFollowPlayer (FollowPlayerOutput *output, const FollowPlayerSettings *settings, const FollowPlayerInput *input)
 Evaluate Pcg FollowPlayerSystem LateUpdate transform semantics.
 
void eve::scene::exposeFollowPlayerBindings (ssq::Table &table)
 Register FollowPlayer value types and evaluator with the root script table.