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#include "common/Export.h"#include "common/ECS.h"#include "common/Result.h"#include "graphics/GpuDrivenTypes.h"#include "graphics/Material.h"#include "graphics/MeshInstanceRange.h"#include "zeroerr/assert.h"#include <array>#include <cstdint>#include <functional>#include <glm/mat4x4.hpp>#include <optional>#include <string>#include <vector>类 | |
| class | eve::graphics::Camera3D |
| EVENGINE_API_BACKENDS public API. 更多... | |
| struct | eve::graphics::Camera3D::Data |
| Data public API. 更多... | |
| struct | eve::graphics::Camera3D::Data::ReflectionProbe |
| ReflectionProbe public API. 更多... | |
| class | eve::graphics::Renderable3D |
| EVENGINE_API_BACKENDS public API. 更多... | |
| struct | eve::graphics::Renderable3D::Transform3D |
| Transform3D public API. 更多... | |
| struct | eve::graphics::Renderable3D::MeshRenderer |
| struct | eve::graphics::Renderable3D::MeshRenderer::LodRendererState |
| LodRendererState public API. 更多... | |
| class | eve::graphics::RenderSystem3D |
| EVENGINE_API_BACKENDS public API. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |