载入中...
搜索中...
未找到
GeometryCollectionAsset.h
浏览该文件的文档.
59 [[nodiscard("check geometry-collection asset encoding")]] eve::Result<eve::Value> toValue() const;
63 [[nodiscard("check geometry-collection schema registration")]] static eve::Result<void> ensureSchemaRegistered();
83 static eve::Result<GeometryCollectionAsset> makeClusterPillarFixture(float interClusterStrain = 0.8f);
Move-only, checked operation results for the common layer.
Owning, renderer-independent dynamic values.
Immutable cooked/authored geometry-collection asset.
Definition GeometryCollectionAsset.h:48
std::vector< GeometryCollectionEdge > edges
Definition GeometryCollectionAsset.h:54
std::vector< GeometryCollectionBone > bones
Definition GeometryCollectionAsset.h:53
One pre-authored leaf bone (box collision proxy) inside a geometry collection.
Definition GeometryCollectionAsset.h:16
One undirected structural edge with a strain break threshold.
Definition GeometryCollectionAsset.h:35