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#include "common/Export.h"#include "common/Result.h"#include "common/Time.h"#include "physics/PhysicsLink.h"#include "physics/destruction/DestructionField.h"#include "physics/destruction/GeometryCollectionAsset.h"#include "physics/destruction/GeometryCollectionSnapshot.h"#include <cstdint>#include <memory>#include <vector>类 | |
| struct | eve::physics::BoneDetachEvent |
| One ordered detach event emitted during step. 更多... | |
| struct | eve::physics::ClusterBreakEvent |
| Emitted when a broken edge separates two different cook clusters. 更多... | |
| struct | eve::physics::DestructionStepBudget |
| Per-step production budgets (0 = unlimited). 更多... | |
| struct | eve::physics::DestructionStepReceipt |
| Observable outcome of one checked step. 更多... | |
| struct | eve::physics::BonePresentation |
| Presentation snapshot for one bone (world pose + proxy extents). 更多... | |
| class | eve::physics::GeometryCollectionInstance |
| Runtime owner of bone state, connection strain, and PhysicsLink bindings. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
枚举 | |
| enum class | eve::physics::BoneRuntimeState : std::uint8_t { eve::physics::Attached = 0 , eve::physics::Detached = 1 , eve::physics::Sleeping = 2 } |
| Runtime lifecycle for one bone inside a geometry-collection instance. 更多... | |