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GeometryCollectionInstance.h 文件参考
#include "common/Export.h"
#include "common/Result.h"
#include "common/Time.h"
#include "physics/PhysicsLink.h"
#include "physics/destruction/DestructionField.h"
#include "physics/destruction/GeometryCollectionAsset.h"
#include "physics/destruction/GeometryCollectionSnapshot.h"
#include <cstdint>
#include <memory>
#include <vector>

浏览源代码.

类

struct  eve::physics::BoneDetachEvent
 One ordered detach event emitted during step. 更多...
 
struct  eve::physics::ClusterBreakEvent
 Emitted when a broken edge separates two different cook clusters. 更多...
 
struct  eve::physics::DestructionStepBudget
 Per-step production budgets (0 = unlimited). 更多...
 
struct  eve::physics::DestructionStepReceipt
 Observable outcome of one checked step. 更多...
 
struct  eve::physics::BonePresentation
 Presentation snapshot for one bone (world pose + proxy extents). 更多...
 
class  eve::physics::GeometryCollectionInstance
 Runtime owner of bone state, connection strain, and PhysicsLink bindings. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 

枚举

enum class  eve::physics::BoneRuntimeState : std::uint8_t { eve::physics::Attached = 0 , eve::physics::Detached = 1 , eve::physics::Sleeping = 2 }
 Runtime lifecycle for one bone inside a geometry-collection instance. 更多...